344 research outputs found

    Minimum Cuts in Near-Linear Time

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    We significantly improve known time bounds for solving the minimum cut problem on undirected graphs. We use a ``semi-duality'' between minimum cuts and maximum spanning tree packings combined with our previously developed random sampling techniques. We give a randomized algorithm that finds a minimum cut in an m-edge, n-vertex graph with high probability in O(m log^3 n) time. We also give a simpler randomized algorithm that finds all minimum cuts with high probability in O(n^2 log n) time. This variant has an optimal RNC parallelization. Both variants improve on the previous best time bound of O(n^2 log^3 n). Other applications of the tree-packing approach are new, nearly tight bounds on the number of near minimum cuts a graph may have and a new data structure for representing them in a space-efficient manner

    Linear-Time Poisson-Disk Patterns

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    We present an algorithm for generating Poisson-disc patterns taking O(N) time to generate NN points. The method is based on a grid of regions which can contain no more than one point in the final pattern, and uses an explicit model of point arrival times under a uniform Poisson process.Comment: 4 pages, 2 figure

    Does Confidence Reporting from the Crowd Benefit Crowdsourcing Performance?

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    We explore the design of an effective crowdsourcing system for an MM-ary classification task. Crowd workers complete simple binary microtasks whose results are aggregated to give the final classification decision. We consider the scenario where the workers have a reject option so that they are allowed to skip microtasks when they are unable to or choose not to respond to binary microtasks. Additionally, the workers report quantized confidence levels when they are able to submit definitive answers. We present an aggregation approach using a weighted majority voting rule, where each worker's response is assigned an optimized weight to maximize crowd's classification performance. We obtain a couterintuitive result that the classification performance does not benefit from workers reporting quantized confidence. Therefore, the crowdsourcing system designer should employ the reject option without requiring confidence reporting.Comment: 6 pages, 4 figures, SocialSens 2017. arXiv admin note: text overlap with arXiv:1602.0057

    The benefits of coding over routing in a randomized setting

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    A novel randomized network coding approach for robust, distributed transmission and compression of information in networks is presented, and its advantages over routing-based approaches is demonstrated

    Analytic Methods for Optimizing Realtime Crowdsourcing

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    Realtime crowdsourcing research has demonstrated that it is possible to recruit paid crowds within seconds by managing a small, fast-reacting worker pool. Realtime crowds enable crowd-powered systems that respond at interactive speeds: for example, cameras, robots and instant opinion polls. So far, these techniques have mainly been proof-of-concept prototypes: research has not yet attempted to understand how they might work at large scale or optimize their cost/performance trade-offs. In this paper, we use queueing theory to analyze the retainer model for realtime crowdsourcing, in particular its expected wait time and cost to requesters. We provide an algorithm that allows requesters to minimize their cost subject to performance requirements. We then propose and analyze three techniques to improve performance: push notifications, shared retainer pools, and precruitment, which involves recalling retainer workers before a task actually arrives. An experimental validation finds that precruited workers begin a task 500 milliseconds after it is posted, delivering results below the one-second cognitive threshold for an end-user to stay in flow.Comment: Presented at Collective Intelligence conference, 201

    A New Approach to the Minumum Cut Problem

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    Fast Augmenting Paths by Random Sampling from Residual Graphs

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    Consider an n-vertex, m-edge, undirected graph with integral capacities and max-flow value v. We give a new [~ over O](m + nv)-time maximum flow algorithm. After assigning certain special sampling probabilities to edges in [~ over O](m)$ time, our algorithm is very simple: repeatedly find an augmenting path in a random sample of edges from the residual graph. Breaking from past work, we demonstrate that we can benefit by random sampling from directed (residual) graphs. We also slightly improve an algorithm for approximating flows of arbitrary value, finding a flow of value (1 - Δ) times the maximum in [~ over O](m√n/Δ) time.National Science Foundation (U.S.

    Cascading Tree Sheets and recombinant HTML: Better encapsulation and retargeting of web content

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    Cascading Style Sheets (CSS) took a valuable step towards separating web content from presentation. But HTML pages still contain large amounts of "design scaffolding" needed to hierarchically layer content for proper presentation. This paper presents Cascading Tree Sheets (CTS), a CSS-like language for separating this presentational HTML from real content. With CTS, authors can use standard CSS selectors to describe how to graft presentational scaffolding onto their pure-content HTML. This improved separation of content from presentation enables even naive authors to incorporate rich layouts (including interactive Javascript) into their own pages simply by linking to a tree sheet and adding some class names to their HTML
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